On this pageConstants
Render
/**
* Completes after the runtime's next render commits. The runtime batches
* renders to `requestAnimationFrame`, so a Command, Subscription, or other
* Effect that runs immediately after a dirtying Message would otherwise
* query the DOM before the matching VDOM patch has applied. Yield this
* before any DOM read or write whose target was just brought into existence
* (or moved, or had its attributes changed) by the same Message.
*
* The `Dom` helpers (`focus`, `clickElement`, `scrollIntoView`, etc.)
* already gate themselves with this internally; reach for `afterCommit`
* directly when building custom Commands or DOM-observing Subscriptions
* that need the same guarantee.
*/
const afterCommit: Effect.Effect<void>/**
* Completes after the prior state has been painted to the screen. Waits two
* animation frames: the first lets the runtime commit the latest model to
* the DOM and the browser paint it, the second resumes once that paint is
* visible. Use this for CSS transition orchestration where the from-state
* must be displayed before the to-state changes are applied, otherwise the
* browser collapses both states into a single frame and the transition does
* not play.
*/
const afterPaint: Effect.Effect<void>